Blizzard have finally given us a release date for the next chapter of the Starcraft series, Heart of the Swarm, and about time too. So mark your calendars up for March 12th 2013. It’s already been well over two years now since Blizzard first released Starcraft II: Wings of Liberty and quite frankly I’m surprised it’s taken Blizzard this long to release the next chapter. I know there are balance issues to address for the very competitive multiplayer side of things and of course you want to make sure the story is up to the same quality as the last instalment, but really three years between releases? Being the skeptical, cynical sort I can only assume its Blizzards way of milking our wallets as much as possible. Of course I’m not a developer either so what do I know?
These past few weeks have given us a remarkable number of new space sim titles where previously the genre was pretty devoid of anything new or decent (see Strike Suit Zero and Star Citizen for more info). And this trend continues with another blast from the past, the Elite series. I only ever played Frontier Elite II which came out in 1993, but I remember how awesome it was. It was the first space sim I had played which had such an open and free-form sandbox world where you could go and do whatever you wanted. Now one of the original creators of the game, David Braben, has announced a Kickstarter project to attempt to revive this once great series. And whilst I welcome this news with caution, I’m actually rather concerned.
It seems that a return to those good old days of space sims is really on the horizon. Hot on the heels of my article regarding Strike Suit Zero comes another title called Star Citizen. This is a title being developed by Chris Roberts, the man who gave us Wing Commander and helped to produce Starlancer and Freelancer. Some weeks ago the news was broken that Chris intended to develop this game by launching a Kickstarter page and other forms of crowd sourced funding. They have since reached their initial funding goals and development has now begun on this possible future gem. Continue reading Star Citizen
Does anyone remember the good old days when space flight sims were decent and plentiful? TIE Fighter was one of the first games I ever owned on floppy disk and allowed me to fall in love with this genre of gaming (as well as invert my mouse in FPS games). From there I’ve played many of the classics from Frontier Elite II to Tachyon: The Fringe. It seems to me the past few years have seen a complete lack of any decent efforts with the exception of the X series of games made by Egosoft. Are space sims just not cool anymore? Well it seems others out there feel the same way and want to stage a return to those good old days with a little PC-exclusive title called Strike Suit Zero. Continue reading Strike Suit Zero
Warning! This review contains some spoilers of the plot and is based on v1.0.3 of the game!
For this, my third review, I have once again gone for a fan-made modification to have a look at and this time we delve into the dark and grim world of Battlestar Galactica (BSG). The reimagined one of course, unless you somehow find the original 1978 Battlestar ‘dark and grim’ with Dirk Benedict leading the charge. Diaspora: Shattered Armistice is a mostly single player experience that uses the open source Freespace 2 engine and it follows the plotline of the reimagined BSG of the Cylons launching an all-out surprise assault against the Colonials and effectively disabling most of their fleet by infecting their computer systems with a virus. You are a pilot on-board the Battlestar Theseus and you are tasked with defending her and the fleeing civilian ships you encounter at all cost. Continue reading Diaspora: Shattered Armistice Review
Welcome to the Black Mesa Transit System. The time is 8:47am…
Many of us never thought this day would happen. In fact it’s probably a good bet most people were placing bets on which would get released first, Black Mesa or Half-Life 2: Episode 3/Half-life 3. But now we have our answer. Black Mesa is a complete fan remake of the original Half-Life from the ground up and I’m going to take the time to review it and explain just how good it is. It’s not an entirely complete release, the rest will come later. But it’s worth playing all the same. First though, allow me to give a little history lesson on how this wonderful fan made modification came to be. Continue reading Black Mesa Review
It’s rare these days for games to really hold my attention fully. I buy a new game, play it for a few hours, I get quickly bored and move on. With the exception of EVE-Online, for me anyway, no game has really ever held my attention for more than a few weeks before I move on. Arma 2 was a different beast. Billed as an extremely realistic military simulator, it’s popular with those who really enjoy playing on a purely tactical level, requiring you to always consider your surroundings, how to get somewhere, plan of attack and so forth. Death strikes often as a single shot or explosion that you never saw coming. Sporting a map 225km² in size and a huge array of weapons and vehicles all modeled realistically on their real-life counterparts, this is definitely a game for military buffs. Continue reading DayZ Review